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4GL Compiler
If you cannot create an image of an application, check the following problem with your 4GL compiler. If you cannot create an image of an application, you check the following problems with your 4GL compiler. See the sections below that apply to your operating system.
Disk Quotas (UNIX and VMS only)
The 4GL compiler/interpreter creates files in various directories when you image an application. Use the following command to ensure that you have not exceeded the disk quota or that the file system is not full.
UNIX:
df 
VMS:
show quota/device directory  
Disk Space (Microsoft Windows Only)
The 4GL compiler/interpreter creates files in various directories when you image an application. Use the following command to make sure that the file system is not full:
dir
Use the dir command to check the following directories:
The directory in which the compiler/interpreter creates the temporary files that it requires to image an application
This is the directory to which the II_TEMPORARY logical/UNIX environment variable is set, if any; otherwise, it is your current working directory
The directory in which the compiler/interpreter creates the C, object, and error listing files that it requires to image an application
This is the directory to which the ING_ABFDIR logical/environment variable is set.
For Vision applications, the directory in which the compiler/interpreter creates the 4GL source code files
Determine the source code directory as follows:
1. On the Vision Applications Catalog window, select MoreInfo from the menu.
The MoreInfo about an Application window is displayed.
2. Select Defaults from the menu.
The Application Defaults window is displayed. This window contains the name of the default source code directory.
Subprocess Quotas (VMS only)
To check that you have a separate subprocess available as required by the compiler/interpreter, type the following command at the operating system prompt:
show process/quota
You must see a subprocess quota of at least 10dir.
Use the previous command to check the following directories:
The directory in which the compiler/interpreter creates the temporary files that it requires to image an application
This is the directory to which the II_TEMPORARY or CONFIG.ING environment variable is set, if any; otherwise, it is your current working directory.
The directory in which the compiler/interpreter creates the C, object, and error listing files that it requires to image an application
This is the directory to which the ING_ABFDIR or CONFIG.ING environment variable is set.
For Vision applications, the directory in which the compiler/interpreter creates the 4GL source code files
Determine the source code directory as follows:
1. In the Vision Applications Catalog window, select MoreInfo from the menu.
The MoreInfo about an Application window is displayed.
2. Select Defaults from the menu.
The Application Defaults window is displayed. This window contains the name of the default source code directory.
Last modified date: 08/28/2024