Language Reference Guide : System Classes : SpriteDescriptor Class : Flags Attribute
 
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Flags Attribute
Data Type: integer
4GL Access: RW
The Flags attribute specifies which of the generic intrinsic behaviors apply to this sprite. These behaviors can be combined.
Intrinsic behaviors require no 4GL code at runtime (although you can use 4GL code to tune or exploit their behaviors).
Valid system-defined values are:
RSP_DRAG
Specifies that the sprite can be dragged by the mouse to another location.
You can define a drag cursor for this, using the RequestManager RespondToRequest Method.
If the cursor you define is an empty CursorBitmap object, the sprite itself will appear to move during the drag. (The drag cursor is an exact copy of the sprite being dragged, and the sprite itself disappears, reappearing at the new location.)
RSP_HOTCURSOR
Specifies that the cursor changes to a hand cursor while the mouse is over the sprite.
For more information about these system constants, see Response Settings.
Default: NULL (no flags)