Language Reference Guide : System Classes : SpriteDescriptor Class : Flip Attribute
 
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Flip Attribute
Data Type: integer
4GL Access: RW
The Flip attribute specifies the reflection applied to the sprite. Valid reflections are:
FO_NONE
No reflection is applied to the sprite
FO_HORIZONTAL
The sprite image is reflected horizontally (left becomes right, right becomes left)
To apply a vertical reflection, set flip to FO_HORIZONTAL and angle to 180.
This attribute is ignored when the descriptor is used to define a sectormap.
For more information about system constant settings, see Orientation Settings for TableField, StackField, SliderField, ScrollbarField, RadioField, and PaletteField.
Default: NULL (no reflection)