WhichSprite Method
The WhichSprite method populates the host sprite descriptor (curobject) with details about the sprite identified by the passed index or x,y location.
This method has the following syntax:
integer = SpriteDescriptor.WhichSprite(displayfield = ActiveField
[, spriteindex = integer][, x = integer, y = integer])
This method has the following parameters:
displayfield
(Required) Specifies the field on which the sprite is displayed.
spriteindex
Specifies the index of the sprite in the field BgBitmap’s spritemap.
If x and y are specified, this value is treated as a limit index, and the first sprite with a lower index at the x,y location is used to populate the host sprite descriptor.
Because the sprite index is also a Z-order index for the sprites, successive calls to WhichSprite, passing the location and the index of the previous “hit,” identify any underlying sprites, one by one.
x
Specifies the x-location of the sprite relative to the field, (n pixels)
y
Specifies the y-location of the sprite relative to the field, (n pixels)
The method returns ER_OK if a sprite is found.
Last modified date: 12/20/2023