Flip Attribute
Data Type: integer
4GL Access: RW
The Flip attribute specifies the reflection applied to the sprite. Valid reflections are:
FO_NONE
No reflection is applied to the sprite
FO_HORIZONTAL
The sprite image is reflected horizontally (left becomes right, right becomes left)
To apply a vertical reflection, set flip to FO_HORIZONTAL and angle to 180.
This attribute is ignored when the descriptor is used to define a sectormap.
Default: NULL (no reflection)
Last modified date: 06/25/2024