ImageField Class
The ImageField class defines a field that displays a two-color or full-color bitmap. When you create the field in Workbench, you assign a named variable of the BitmapObject data type. Then, you reference the variable in your 4GL to load a bitmap into the image field at runtime.
At runtime, you can change the bitmap that an image field displays.
To display a bitmap as static decoration, for example, as an icon on the frame, use the ImageTrim field instead.
For more information about handling bitmap objects in a program and about specifying images dynamically, see the Programming Guide.
Inherits From
Inherited By
ImageTrim
Attributes
BmpDisplayBehavior
DisplayPolicy
Methods
None
Last modified date: 06/25/2024