SpriteSource Attribute
Data Type: BitmapObject
4GL Access: RW
The SpriteSource attribute, if set, references a bitmap object corresponding to the source image identified by the SpriteSourceIndex.
If you are populating this SpriteDescriptor and need this attribute to be set, use the SpriteDescriptor
SpriteImage Method.
Default: NULL
Last modified date: 06/25/2024