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Define a Bitmap for a User Class
You can define a bitmap for a user class using the Extended Properties Editor.
To define a bitmap for a user class
1. Double-click the user class in the Workbench to open the Class Editor.
2. Click the Extended Properties Edit button.
The Extended Properties Editor appears, displaying the tagged values defined for the class.
3. Select the class_icons entry, and click the edit icon to open a text window.
4. Type the full file name of the bitmap you want to associate with this user class.
5. Close the Extended Properties Editor, then save and close the Class Editor.
Last modified date: 06/25/2024