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Frames
Frames are the main building blocks of most applications. They make up the interface through which end users interact with an application and also contain the code that makes their controls operational. Other application components, such as classes and global variables, are accessed and manipulated in the scripts of an application's frame components; therefore, frames are really the “glue” that holds the application together.
You use the Frame Editor to:
Create frames, or design the user interface
Explain, in terms of one or more 4GL scripts, what the frame is capable of doing and how it responds in various situations
Typically, frames are interactive, letting the end user enter, change, or delete data.
More information:
Last modified date: 06/25/2024