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Keyboard Mapping
You can use the following virtual key definitions to define keystrokes:
VK_BACK
VK_TAB
VK_RETURN
VK_SHIFT
VK_CONTROL
VK_MENU
VK_PAUSE
VK_CAPITAL
VK_ESCAPE
VK_SPACE
VK_PRIOR
VK_NEXT
VK_END
VK_HOME
VK_LEFT
VK_UP
VK_RIGHT
VK_DOWN
VK_SCROLL
VK_0
VK_1
VK_2
VK_3
VK_4
VK_5
VK_6
VK_7
VK_8
VK_9
VK_A
VK_B
VK_C
VK_D
VK_E
VK_F
VK_G
VK_H
VK_I
VK_J
VK_K
VK_L
VK_M
VK_N
VK_O
VK_P
VK_Q
VK_R
VK_S
VK_T
VK_U
VK_V
VK_W
VK_X
VK_Y
VK_Z
VK_NUMPAD0
VK_NUMPAD1
VK_NUMPAD2
VK_NUMPAD3
VK_NUMPAD4
VK_NUMPAD5
VK_NUMPAD6
VK_NUMPAD7
VK_NUMPAD8
VK_NUMPAD9
VK_MULTIPLY
VK_ADD
VK_SEPARATOR
VK_SUBTRACT
VK_DECIMAL
VK_DIVIDE
VK_F1
VK_F2
VK_F3
VK_F4
VK_F5
VK_F6
VK_F7
VK_F8
VK_F9
VK_F10
VK_F11
VK_F12
VK_F13
VK_F14
VK_F15
VK_F16
VK_F17
VK_F18
VK_F19
VK_F20
VK_F21
VK_F22
VK_F23
VK_F24
VK_NUMLOCK
VK_LSHIFT
VK_RSHIFT
VK_LCONTROL
VK_RCONTROL
VK_LMENU
VK_RMENU
VK_INSERT
VK_DELETE
If a key is defined in the mapping file, it will activate if assigned to an actual menu item. For example, if the VK_RETURN key is mapped to SK_USER1 and SK_USER1 is not used, it does not change any behavior. On the other hand, if it is assigned to a menu item attached to a frame, it overrides the default behavior and raises that event block.
The same mapping is used for all platforms. There are 104 different key definitions available. OpenROAD has a limit of 59 slots available for speed key definitions that are active for the life of a session.
Last modified date: 06/25/2024