4. Designing and Writing OpenROAD Server Applications
 
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Designing and Writing OpenROAD Server Applications
Overview
This chapter provides the background and requirements needed to design and write OpenROAD Server applications. It includes the following topics:
Background
Includes the two different approaches to designing applications for the OpenROAD Server, and the persistent session context. See Application Design (see Application Design).
Requirements
Include those that must be met by an OpenROAD application in order for 4GL procedures to be called remotely through the OpenROAD Server interface. See OpenROAD Application Requirements (see OpenROAD Application Requirements).
Data types and data mappings
Used by the OpenROAD Server so you know how they map to the COM data types. See COM Data Types and Data Mappings (see COM Data Types and Data Mappings).
Information
Details how to drive the OpenROAD Server from an OpenROAD client or a COM client. See Driving the OpenROAD Server from a Client (see How You Can Drive the OpenROAD Server from a Client).