Release Summary : 2. Changes to Existing Features : SK_BREAK Key Gets New Functions : Displays 4GL Call Stack Output from an Executing Image
 
Share this page                  
Displays 4GL Call Stack Output from an Executing Image
Pressing the SK_BREAK key displays a 4GL trace at that moment without halting the image. This is useful when an application appears to be caught in an infinite code loop, perhaps due to a logic error. On most keyboards, this SK_BREAK speed key defaults to the Pause/Break key.
When you press Pause/Break, the program outputs the 4GL stack to a location defined by the current –T flag settings of the runtime without stopping the execution of the code.
For more information, see Using the SK_BREAK Key to Output the Currently Executing 4GL Call Stack in the Programming Guide.