4. System Classes : ImageField Class
 
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ImageField Class
The ImageField class defines a field that displays a two-color or full-color bitmap. When you create the field in Workbench, you assign a named variable of the BitmapObject data type. Then, you reference the variable in your 4GL to load a bitmap into the image field at runtime.
At runtime, you can change the bitmap that an image field displays.
To display a bitmap as static decoration, for example, as an icon on the frame, use the ImageTrim field instead.
For more information about handling bitmap objects in a program and about specifying images dynamically, see the Programming Guide.
Inherits From
Object Class (see Object Class)
FieldObject Class (see FieldObject Class)
FormField Class (see FormField Class)
ActiveField Class (see ActiveField Class)
ScalarField Class (see ScalarField Class)
Inherited By
ImageTrim
Attributes
BmpDisplayBehavior
DisplayPolicy
Methods
None